David Hockney's photomontages are different from my photomontages because his are more landscapes and scenes but mine are objects such as a building. His landscapes include things such as a dessert road or trees and things like that. My school photomontage was of a person and my final photomontage was of a building. Also David Hockney's photomontages are different then mine because his are more abstract and odd and mine are more realistic. Another thing is that his contain more photos than my photomontages.

Images can send a positive or negative message in many ways. You can send a positive message with showing a picture of somebody helping someone else or happy things like the sun or a flower. You can send a negative message by showing a picture of negative things like someone smoking or maybe a weapon or something inappropriate. Also bright pictures with nature in them also send a positive message. Although dark pictures of alleys and dark forests can sometimes send a negative message.

The message I intend my audience to see is in the church. The message that the church sends is that you have to have faith even hen it seems like there is no reason too. This is a positive message because it says to be faithful and to love your life. This also is intended to make the audience feel happy and faithful because I know when I look a church I seem to feel a little bit happier and I have more faith in my life. Also I intend my audience to see that everything happens for a reason which is said a lot at church's!
User experience influenced my game because when I was creating my game I pictured myself as the player to improve, change, and even create my game! It also influenced my game because I didn't just only want to make a game, but a fun and interesting one! I want my players to be engaged in my game and have them want to keep playing or play again! I want my players to understand my game and know how to play when they click the start button. I hope that everyone that plays my game will have a fun, interesting, and engaging while playing my game!

There were many different and similar games! All of the games I played had a scoreboard, a timer and sprites. Although all the games had their own way of the sprites to chase each other. For example, some games had it where you had to make it a certain amount of time without touching the chaser and each couple of seconds you score and when you touch the chaser you lose. Others had it where you had to make a certain amount of points before the time runs out. Overall I thought that each game was fun and interesting!
My best code was my sprite to bounce up and come back down with gravity. It made my sprite more realistic and fun to play with. My most difficult bug fix was when I was trying to make my sprite move with the arrows but it wasn’t working. I double-checked it to see what was wrong but everything looked fine. I then realized that I had made one small mistake and it caused me to redo the whole code.
P2T4_Invention from
Kapaa Middle School MEDIA on
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My teams main goal was to finish on time, have fun while filming and create an engaging, creative and fun video! We wanted to finish on time because deadlines are very important in life and practicing them now will just make it easier in a few years! We did accomplish this goal of turning it in on time. We turned the video, visual plan and b-roll in on time. We wanted to have fun while filming because if we didn't have fun then we would be bored while filming and our video would probably come out boring as well. We accomplished this goal goal of having fun while filming! Our last goal was to create a engaging, creative and fun video. We wanted to do this so that our audience would have fun while watching our video!

Our best team moment was about half way through filming at the pier. This was the best team moment because at this time we were filming all are shots in time and we were productively working together. We were working together to make some final films and audio at this time also. We also had the creative idea to even add another shot of us all jumping off the pier to the end of the video to make it more fun and creative. All together we worked together productively and efficiently all the time.
During this post-production editing my whole team had a part. I (ella) was mainly in charge of the audio and putting the audio on top of the b-roll. I was also in charge of the songs. Malia mainly did the cutting and splitting of videos. For example if there was a video that was too long she would be in charge of cutting it shorter. Seline was mainly in charge of the transitions and the final cuts needed. We all worked together to create a creative and fun video!
P2T4_Composition_2015 from
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I think that leading lines is the most important composition technique. I think this because first of all it is the most confusing technique and second of all it is the most fascinating and engaging technique. It is the most confusing technique because it is hard for people to under stand that the lines have to be starting at the camera and leading our eyes to the subject. It is the most engaging and fascinating technique because it is very unusual and interesting to look at. It is engaging because the lines are leading you or guiding you to the subject.
Leading Lines was the most difficult technique. This was the most difficult technique because you have to have lines starting at the camera perfectly leading to the subject. You could use it more by whatever your taking a picture of just have lines leading to the thing your taking a picture. Also if you are taking a picture of just one thing or subject, like in modeling, just have lines leading to the subject. Also if you find lines that would be perfect for a leading lines picture just place any subject at the end of the lines.
My team's number was 4. My teammates were Seline, Malia and me, Ella. The techniques we did were birds eye, ants eye, low angle, high angle, flat angle, macro, ground level, forced foreground, point of view, and eye level. For birds eye Seline was the one talking. For ants eye me (Ella) and Seline were the ones talking and Malia was the one in the shot. For low angle Malia and Seline were the ones talking. For high angle I was the one talking and Malia was in the shot. For flat angle Malia and Seline were the ones talking and I was in the shot. For macro Me and Seline were the ones talking. For ground level I was the one talking. For forced foreground me and Seline were the ones talking and Malia was in the shot. For point of view me and Malia were the ones talking. For eye level me and Seline were the ones talking and Seline was in the shot.
I do think that everyone should learn to code. I think this because coding is an important nessicity in life. Coding is also important to learn because it is basically the base of all computer-related things and now days these things have becoming more and more used and popular. Another reason everyone should learn to code is because later on in college they may talk about coding, no matter what field your in, and if you have already learned about it, it would be a piece of cake! Those are the reasons I think that everyone should know how to code.
My first experience with programing was in 6th grade at Hanalei Elementary School. We did a few exercises with characters like Elsa, Anna, Zombies and much more! We had to insert blocks such as turn left, turn right or move ahead. We also watched a few inspiring videos with famous people such as the creator of Twitter, the creator of Facebook and even an professional NBA player! At first I thought that it was going to be super hard but once I started to get the hang of it, it was fun and not to hard! I loved coding for the first time!
If I could create a game it would be a game called duck duck goose. In this game there are ducks flying by with a random goose in the line of ducks. You have to hit or tap the goose. When you do this the ducks start to move faster and faster as you go. When you pass each level you get coins and with those coins you can buy different types of geese and ducks or a different bat to hit the goose with. When you hit a duck you loose a coin. This is my game that I would create.