Monday, February 22, 2016

Tiny Spherical Worlds

The point of composite images is to make the audience interested in the picture because a composite picture is not a real photo but multiple photos placed together fictionally to create an unreal but interesting scene. One picture is not enough because if it is one picture then nothing would be interesting or fiction in it. If it were multiple pictures put together fictionally it would create something that you wouldn't be able to see in one picture. Also a composite picture can create many more different emotions than one picture can. Composite pictures are much more creative, interesting and fictional than one picture.





Polar panos and spherical panos are very different. First of all, polar panos look as if there is a tiny world inside the picture. Spherical panos look like you are on the world looking up into the sky. Also polar panos take more steps to be created then Spherical panos. Also polar panos make it look like you are in the sky looking down on a world, but spherical panos make it look like you are on the world. Overall, polar panos and spherical panos are very different.



My finished tiny worlds are very convincing. They are very convincing because I used the stamp tool which helps me to connect the edges to make it look like its one whole world. The stamp tool is a tool that allows you to copy one part of the picture and stamp it in another place. I also made sure that there was sky at the top of every world so that it didn't look like the world ended at something like a tree or a mountain. Overall I think that my tiny worlds are very convincing.





Friday, January 29, 2016

Hockney Style Joiners

David Hockney's photomontages are different from my photomontages because his are more landscapes and scenes but mine are objects such as a building. His landscapes include things such as a dessert road or trees and things like that. My school photomontage was of a person and my final photomontage was of a building. Also David Hockney's photomontages are different then mine because his are more abstract and odd and mine are more realistic. Another thing is that his contain more photos than my photomontages.

Images can send a positive or negative message in many ways. You can send a positive message with showing a picture of somebody helping someone else or happy things like the sun or a flower. You can send a negative message by showing a picture of negative things like someone smoking or maybe a weapon or something inappropriate. Also bright pictures with nature in them also send a positive message. Although dark pictures of alleys and dark forests can sometimes send a negative message.

The message I intend my audience to see is in the church. The message that the church sends is that you have to have faith even hen it seems like there is no reason too. This is a positive message because it says to be faithful and to love your life. This also is intended to make the audience feel happy and faithful because I know when I look a church I seem to feel a little bit happier and I have more faith in my life. Also I intend my audience to see that everything happens for a reason which is said a lot at church's!





Friday, January 15, 2016

2016 Aspirations

I have many goals that I will attain in 2016. One of them is to get to one hundred juggles in soccer. I hope to attain this because juggling can improve ball control and it would be awesome to get too one hundred! I also hope to run the Ha'ena to Hanalei eight mile race again and beat my time I had last year. I wish to do this because it would improve my running and it would keep me moving up! My third would be to get all or mostly A's in school. My fourth goal would be to go to the beach at least once a week because when I go to the beach it makes me a happier person. My fifth and final goal would be to go to Tahiti again and see my family. This is my last goal because I haven't seen my family that lives there in a long time so I want to see them.









My main goal of 2016 is to go to Tahiti over the summer or for Christmas with my family. I want to do this because I haven't seen my family that lives there in a very long time and I love it there. This is the most important goal to me because it is the hardest to achieve. Also family is very important to me because they are always there for me. Finally it is important because this would be like a reunion because all of my other cousins that do not live there are planning on coming too and it would be nice to see them also. 



The steps I will do to ensure success of going to Tahiti over Christmas break would be too talk too my family about it and make sure they approve and agree with me. I would also make sure that there would be enough money to complete this trip. Thirdly to ensure success I would talk to my family in Tahiti and make sure that they are aware of what's going on and make sure that they approve. The fourth thing I would do to ensure success would be too set an exact date of when we will go and come back from Tahiti. The fifth step would be too buy the plane tickets to and from Tahiti. The final step would be to go to Tahiti!


Monday, November 30, 2015

Scratch Game Design

User experience influenced my game because when I was creating my game I pictured myself as the player to improve, change, and even create my game! It also influenced my game because I didn't just only want to make a game, but a fun and interesting one! I want my players to be engaged in my game and have them want to keep playing or play again! I want my players to understand my game and know how to play when they click the start button. I hope that everyone that plays my game will have a fun, interesting, and engaging while playing my game! 





There were many different and similar games! All of the games I played had a scoreboard, a timer and sprites. Although all the games had their own way of the sprites to chase each other. For example, some games had it where you had to make it a certain amount of time without touching the chaser and each couple of seconds you score and when you touch the chaser you lose. Others had it where you had to make a certain amount of points before the time runs out. Overall I thought that each game was fun and interesting!




My best code was my sprite to bounce up and come back down with gravity. It made my sprite more realistic and fun to play with. My most difficult bug fix was when I was trying to make my sprite move with the arrows but it wasn’t working. I double-checked it to see what was wrong but everything looked fine. I then realized that I had made one small mistake and it caused me to redo the whole code.

Sunday, November 29, 2015

Invention Commercial


P2T4_Invention from Kapaa Middle School MEDIA on Vimeo.

My teams main goal was to finish on time, have fun while filming and create an engaging, creative and fun video! We wanted to finish on time because deadlines are very important in life and practicing them now will just make it easier in a few years! We did accomplish this goal of turning it in on time. We turned the video, visual plan and b-roll in on time. We wanted to have fun while filming because if we didn't have fun then we would be bored while filming and our video would probably come out boring as well. We accomplished this goal goal of having fun while filming! Our last goal was to create a engaging, creative and fun video. We wanted to do this so that our audience would have fun while watching our video!

Our best team moment was about half way through filming at the pier. This was the best team moment because at this time we were filming all are shots in time and we were productively working together. We were working together to make some final films and audio at this time also. We also had the creative idea to even add another shot of us all jumping off the pier to the end of the video to make it more fun and creative. All together we worked together productively and efficiently all the time.


During this post-production editing my whole team had a part. I (ella) was mainly in charge of the audio and putting the audio on top of the b-roll. I was also in charge of the songs. Malia mainly did the cutting and splitting of videos. For example if there was a video that was too long she would be in charge of cutting it shorter. Seline was mainly in charge of the transitions and the final cuts needed. We all worked together to create a creative and fun video!










Friday, November 6, 2015

Composition Scavenger Hunt


P2T4_Composition_2015 from Kapaa Middle School MEDIA on Vimeo

I think that leading lines is the most important composition technique. I think this because first of all it is the most confusing technique and second of all it is the most fascinating and engaging technique. It is the most confusing technique because it is hard for people to under stand that the lines have to be starting at the camera and leading our eyes to the subject. It is the most engaging and fascinating technique because it is very unusual and interesting to look at. It is engaging because the lines are leading you or guiding you to the subject.

Leading Lines was the most difficult technique. This was the most difficult technique because you have to have lines starting at the camera perfectly leading to the subject. You could use it more by whatever your taking a picture of just have lines leading to the thing your taking a picture. Also if you are taking a picture of just one thing or subject, like in modeling, just have lines leading to the subject. Also if you find lines that would be perfect for a leading lines picture just place any subject at the end of the lines.

My team's number was 4. My teammates were Seline, Malia and me, Ella. The techniques we did were birds eye, ants eye, low angle, high angle, flat angle, macro, ground level, forced foreground, point of view, and eye level. For birds eye Seline was the one talking. For ants eye me (Ella) and Seline were the ones talking and Malia was the one in the shot. For low angle Malia and Seline were the ones talking. For high angle I was the one talking and Malia was in the shot. For flat angle Malia and Seline were the ones talking and I was in the shot. For macro Me and Seline were the ones talking. For ground level I was the one talking. For forced foreground me and Seline were the ones talking and Malia was in the shot. For point of view me and Malia were the ones talking. For eye level me and Seline were the ones talking and Seline was in the shot.












Friday, October 23, 2015

Cracking The Code

I do think that everyone should learn to code. I think this because coding is an important nessicity in life. Coding is also important to learn because it is basically the base of all computer-related things and now days these things have becoming more and more used and popular. Another reason everyone should learn to code is because later on in college they may talk about coding, no matter what field your in, and if you have already learned about it, it would be a piece of cake! Those are the reasons I think that everyone should know how to code.

My first experience with programing was in 6th grade at Hanalei Elementary School. We did a few exercises with characters like Elsa, Anna, Zombies and much more! We had to insert blocks such as turn left, turn right or move ahead. We also watched a few inspiring videos with famous people such as the creator of Twitter, the creator of Facebook and even an professional NBA player! At first I thought that it was going to be super hard but once I started to get the hang of it, it was fun and not to hard! I loved coding for the first time!

If I could create a game it would be a game called duck duck goose. In this game there are ducks flying by with a random goose in the line of ducks. You have to hit or tap the goose. When you do this the ducks start to move faster and faster as you go. When you pass each level you get coins and with those coins you can buy different types of geese and ducks or a different bat to hit the goose with. When you hit a duck you loose a coin. This is my game that I would create.