I am kind and I care about how others feel and how what I say may affect someone else. I also work hard for the things I want. If something is challenging and hard I wont give up, but I will keep trying and trying until I get it. Some humorous and relatable imperfections I have are that sometimes I tend to be very lazy at home. For example if someone were to ask me to do something I wouldn't do it right away. I would probably do something else and then when they asked me again and I had to do it then I would do it.
The character traits I plan to exaggerate while animating myself would be to be very lazy and always tired. I could do this by maybe slouching my character so that I would look more tired. I also would make myself look tired by whenever someone ask me something I slouch and say no in a whiny voice. Also I would be extremely nice and helpful to anyone that needs it. I could do this by making me always nice and not exclusive.
The step-by-step process to creating an animated character is to first put your cut out picture of yourself into the animation frames section in photoshop. Second, select your layer right click and press duplicate layer. Third, with your new layer make a copy of your frame so that their is two frames and in the first frame have the first layer showing and in the second frame have the second layer showing. Fourth on the second layer and frame click file puppet warp and add pins so that you can move your character and start animating. Only make a slight movement so that it looks smooth. Fifth, repeat step two and then step four until you are pleased with your work. Then save as a jpg to your folder. I like my animation because it looks somewhat lifelike and it was hard to do but I did it.
Friendship, learning, patience, determination, and appreciation are my keywords. They connect with my audience because first of all friendship is something that all of us have experienced and my audience knows how friendship is a very important thing in life. Second of all, the keyword learning connects to my audience because my audience is a GT class and in GT we learn many new things every day! Third of all, the keyword patience connects to my audience because sometimes when we help others on things they don't understand it takes a long time for them to understand and we need to be patient with them. Fourth of all, the keyword determination connects to my audience because in this GT class we have to be determined to finish the work because the work is always challenging. Finally, the keyword appreciation connects to my audience because my audience should appreciate that we have the opportunity to learn in a friendly environment. All of my keywords connect to the audience.
My overall message is to teach people to make new friends and always help them and be patient with them because they could help you also. Another message would be determination because even if you keep messing up or doing it wrong, if you do it enough you will start to get better and know things you couldn't have known if you had just given up. Another message is to appreciate the help you get because even if it seems like the help isn't really helping you that much you should appreciate it because that person is taking time away from his/her schedule to help you. Also another message is to be happy with what you have. Even if you don't have much in life you should be happy that you at least have something.
The biggest challenge my team faced was to find a time to film that works for everybody. We all had separate sports or things to do so we had to either work around it or have some people in the group skip their plans so that we could get the filming done. When one person was available the other two weren't and when the other two were available the other one person was not. We all had to be very determined and flexible to get the work done. In the end we all found a time that worked for everybody and we got all the filming done and even had a little extra time in the end!
David Hockney's photomontages are different from my photomontages because his are more landscapes and scenes but mine are objects such as a building. His landscapes include things such as a dessert road or trees and things like that. My school photomontage was of a person and my final photomontage was of a building. Also David Hockney's photomontages are different then mine because his are more abstract and odd and mine are more realistic. Another thing is that his contain more photos than my photomontages.

Images can send a positive or negative message in many ways. You can send a positive message with showing a picture of somebody helping someone else or happy things like the sun or a flower. You can send a negative message by showing a picture of negative things like someone smoking or maybe a weapon or something inappropriate. Also bright pictures with nature in them also send a positive message. Although dark pictures of alleys and dark forests can sometimes send a negative message.

The message I intend my audience to see is in the church. The message that the church sends is that you have to have faith even hen it seems like there is no reason too. This is a positive message because it says to be faithful and to love your life. This also is intended to make the audience feel happy and faithful because I know when I look a church I seem to feel a little bit happier and I have more faith in my life. Also I intend my audience to see that everything happens for a reason which is said a lot at church's!
User experience influenced my game because when I was creating my game I pictured myself as the player to improve, change, and even create my game! It also influenced my game because I didn't just only want to make a game, but a fun and interesting one! I want my players to be engaged in my game and have them want to keep playing or play again! I want my players to understand my game and know how to play when they click the start button. I hope that everyone that plays my game will have a fun, interesting, and engaging while playing my game!

There were many different and similar games! All of the games I played had a scoreboard, a timer and sprites. Although all the games had their own way of the sprites to chase each other. For example, some games had it where you had to make it a certain amount of time without touching the chaser and each couple of seconds you score and when you touch the chaser you lose. Others had it where you had to make a certain amount of points before the time runs out. Overall I thought that each game was fun and interesting!
My best code was my sprite to bounce up and come back down with gravity. It made my sprite more realistic and fun to play with. My most difficult bug fix was when I was trying to make my sprite move with the arrows but it wasn’t working. I double-checked it to see what was wrong but everything looked fine. I then realized that I had made one small mistake and it caused me to redo the whole code.
P2T4_Invention from
Kapaa Middle School MEDIA on
Vimeo.
My teams main goal was to finish on time, have fun while filming and create an engaging, creative and fun video! We wanted to finish on time because deadlines are very important in life and practicing them now will just make it easier in a few years! We did accomplish this goal of turning it in on time. We turned the video, visual plan and b-roll in on time. We wanted to have fun while filming because if we didn't have fun then we would be bored while filming and our video would probably come out boring as well. We accomplished this goal goal of having fun while filming! Our last goal was to create a engaging, creative and fun video. We wanted to do this so that our audience would have fun while watching our video!

Our best team moment was about half way through filming at the pier. This was the best team moment because at this time we were filming all are shots in time and we were productively working together. We were working together to make some final films and audio at this time also. We also had the creative idea to even add another shot of us all jumping off the pier to the end of the video to make it more fun and creative. All together we worked together productively and efficiently all the time.
During this post-production editing my whole team had a part. I (ella) was mainly in charge of the audio and putting the audio on top of the b-roll. I was also in charge of the songs. Malia mainly did the cutting and splitting of videos. For example if there was a video that was too long she would be in charge of cutting it shorter. Seline was mainly in charge of the transitions and the final cuts needed. We all worked together to create a creative and fun video!